Dead Frontier 2 was released in 2019 and is one of the most popular online survival horror games in the gaming world. The game received a new update today, named Hotfix 2, and as the name suggests, it’s not extensive. But, of course, it will increase the gameplay with the changes it brings. Check out the Dead Frontier 2 Hotfix 2 update patch notes below.
Dead Frontier 2 Hotfix 2 Update Patch Notes
– Fixed a bug that causes your entire inventory to disappear sometimes
– Fixed a bug that stopped the category dropdown from working
– When you buy multiple items from the market, if one fails, the rest of the items are still purchased.
– Fixed & improved many different inventory images
– Fixed a bug that caused the scroll bar to keep moving to the bottom on changing page/category
– Fixed a bug that would give a black screen if there was a connection error
– Fixed a bug that caused certain mission items to stay visible in your inventory after handing in
Meanwhile, if you missed the previous version, you can check out its patch notes below.
Features:
- All inventory screens have been completely overhauled so that we now have nice shiny UI icons that can be dragged and dropped. Additional actions can be performed by right clicking.
- You can now shift-click on items and then right click to use that action on all the items at the same time. This should save you a lot of time.
- Hovering over a piece of equipment will now show you an additional tooltip of your equipped item for easy comparison of stats etc
Story:
- New mission chain has been added to the game. Find Faded Notes (lvl 15+) and follow the clues to unlock a mission giver that offers new rewards!
- New secret weapon blueprint has been added to the game.
- New mid tier raidable building has appeared in the city.
- Increased drop rates for Scavenger and Utility pouches blueprints.
- Greywood Star Hotel now contains a new NPC that might give you some clues.
Balance:
- Jog & Sprint Speed have been capped at 150%. Walk & Sneak Speed at 200%. Sprint Duration is also capped at 200% and Move Speed at 50%. This is to try and reduce bugs from characters having too much total speed.
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